Hardened | Hardened Pro
Ability: Increases your weapons bullet penetration, but it doesn't increase bullet damage. This is pretty much like Deep Impact from Call of Duty 4 and FMJ weapon attachment from Modern Warfare 2.
Pro Ability: Your weapons do extra damage to aircraft and turrets. This also reduces flinch when you are shot by someone.
Scout | Scout Pro
Ability: Enables you to hold your breath longer when steadying a weapons scope. Scout offers a significant advantage to sniper class weapons.
Pro Ability: Allows you to switch your weapon faster.
Steady Aim | Steady Aim Pro
Ability: Steady Aim increases a weapons hip fire accuracy and also reduces shotgun spread. This should be used with the Dual Wield attachment, since Dual Wield significantly reduces a weapons hip fire accuracy.
Pro Ability: When equipped, this enables you to aim faster after sprinting and recover faster from a knife lunge.
Sleight of Hand | Sleight of Hand Pro
Ability: Gives a faster reload time by reducing your weapons reload time in half. This is extremely useful with weapons that have long reload times, like shotguns and light machine guns.
Pro Ability: Allows you to aim down the sight ~50% faster than normal. This doesn't work with weapons that have scopes.
Warlord | Warlord Pro
Ability: This is the equivalent of Bling from Modern Warfare 2. Warlord allows you to put 2 attachments to your primary weapon. Stealth classes should use this since they can equip a silencer to remaining undetected and still reap the benefits of having a second attachment.
Pro Ability: You start with one extra lethal and tactical grenade, except smoke (WILLY PETE).
Sooo... which perks do you all prefer for slot 2?
for me this on depends. SMG classes i use steady aim mostly. For all other classes besides sniper i use either Sleight of hand or Warlord. For snipers i use the obvious Scout.
steady aim seems pretty good
ReplyDeleteye steady aim is the only one i use from those
ReplyDeleteSoH pro with smg's = pwnage
ReplyDeletesteady aim ftw.
ReplyDeleteSTEADY AIM PRO! You dunno how many times it has saved my butt during a firefight. Second I would have to go with Warlord.
ReplyDeleteSteady AIM FTW easily.
ReplyDeletewarlord obviously.
ReplyDeleteSleight of Hand Pro for life.
ReplyDeleteSteady Aim is a life saver!
ReplyDeleteI'm definitely a Steady Aim man, although Warlord is great when you want to beef up a Commando.
ReplyDeleteI usually switch between warlord and slight of hand.
ReplyDeleteSleight of Hand is always nice to have.
ReplyDeleteSleight of Hand for the win! :D
ReplyDeleteVery useful guide. @Clutch Nuggets Sleight of Hand > all;D
ReplyDeletesteady aim or sleight of hand
ReplyDeleteSteady Aim for sure... SoH seems good too
ReplyDeleteWow! so helpful! I'm a steady aim person myself.
ReplyDeletegreat useful Steady Aim.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteI usually use Sleight of hand.
ReplyDeleteThis is great!
ReplyDeletesleight of hand or warlord
ReplyDelete